![]() ![]() ![]() OK, will the game be longer than the first one in terms of length? Yeah! like I said, it’s one hell of a ride and it’s starts in the village but it’s not going to be only the village in the game, and is going to feel more like a journey compared to the first one which was a guy stuck in a place, trying to get out, this one will feel more like a journey. I see, so it sounds like a pretty crazy horror story, huh? You are playing as Blake Langermann, a camera man and you and your wife are investigative reporters and so you heard about this woman who was found by the road, almost dead and pregnant, and she was brought to a hospital where she mysteriously died, so you are trying to find the identity of that person and that takes you on a chopper upper above the canyons of Arizona, where something really weird happens in the sky, the chopper goes down and you wake up, wife is missing and you are stuck with these people who’ve been living there in secrecy for 50 or 60 years, kinda like Jonestown Jim Jones kinda thing, and you try to find your wife and you realize this people believe that the end of times will take place before the end of the night. It still follows the story after the events in the first one. Well is because it is a new setting and new characters, it might feel like it’s not totally direct. It’s after, OK so it’s a direct sequel pretty much. I see, is the game taking place after or before Outlast 1. Well, it’s a completely new setting with new characters, it does have a link with the first game and actually we are going to release a comic book series that is going to bridge the gap between Outlast 1 and Outlast 2, but it’s going to be a more varied game in terms of environments and settings, some open spaces, a lot more outdoors and hopefully one hell of a ride. I see OK, so what is the biggest difference or change from Outlast 1 to Outlast 2. The game will be done this fall, but depending on when exactly is done, we’ll see if we’ll release it before or after the holidays. Sounds great, and so, when did you guys started development on Outlast 2. Philippe Morin, co-founder and game designer at Red Barrels. Hey guys this is Leo from, I’m the co-founder and journalist and today we are going to be talking about Outlast 2 with Editors Note – The transcription was done by Luis Valbuena ![]()
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